After a long consideration by the jury, which held representatives from JIBS, Science Park and Husqvarna, a winning team was chosen. The winning solution was summed up as combining useful functionality with interactive gaming, connectivity and GenZ-style social interaction.
"It's been a tough decision. What people can create in just 24 hours is quite impressive, and the students came up with many relevant ideas. However, the winning team presented a novel and exciting solution while also being realistic," said Eric Norling.
The first prize of SEK 60,000 went to students Olivia Lagerlöf, Musaab Mohamed Abdi, Aadil Binsaj and Meltem Eray Musa.
Their solution builds on GenZ:s interest in video games and that AI will significantly impact everyone's life in the upcoming years. Therefore, they presented the idea of HusqYard. A new interactive feature using AI technology. HusqYard would be a virtual garden sized like the real garden but designed as the games HayDay or FarmVille, allowing users to interact with each other and the robotic mower.
"We actually got the idea for our solution from watching some classmates always playing the game Haydays during the breaks. So when they told us to dare to "go crazy," we thought – why not try to do a simulation based on that," said Olivia Lagerlöf.
Combining theoretical knowledge and practical application
Jerker Moodysson, Dean and Managing Director of JIBS, was also impressed by the team's solutions:
"This is my seventh time being on the jury for Entrepreneurship Challenge. It is always exciting to see the creative solutions the students come up with in such a short time. The competition holds a perfect combination of theoretical knowledge and practical application with a real company case to work on. This has been a fantastic afternoon," he said.
The JIBS Entrepreneurship Challenge is organized by the student association Entrepreneurship Academy at JIBS and is based on a donation from Aktiestinsen Foundation.