![](/sitevision/proxy/en/study-at-ju/courses.html/svid12_1d3e065914e1abebf6732fa/2147344508/images/jth.png)
COURSE SYLLABUS
Introduction to Human-Computer Interaction, 7.5 credits
Introduktion till Human-Computer Interaction, 7,5 högskolepoäng
Course Syllabus for students Autumn 2023
Course Code: | TIGG10 |
Confirmed by: | Dean Mar 1, 2021 |
Valid From: | Aug 1, 2020 |
Version: | 1 |
Education Cycle: | First-cycle level |
Disciplinary domain: | Technology |
Subject group: | IF1 |
Specialised in: | G1N |
Main field of study: | Informatics |
Intended Learning Outcomes (ILO)
After a successful course, the student shall
Knowledge and understanding
- display knowledge of how to discriminate between behavioral, attitudinal, qualitative and quantitative user research
- display knowledge of the processes and methodologies to properly and practically handle user research in a design or business context
- demonstrate comprehension of the role of user research in the design process
- demonstrate comprehension of the key ethical issues at the base of a sound user research approach
- display knowledge of the processes and methodologies to properly and practically handle user research in a design or business context
- demonstrate comprehension of the role of user research in the design process
- demonstrate comprehension of the key ethical issues at the base of a sound user research approach
Skills and abilities
- demonstrate the ability to properly describe and discriminate between different methods for conducting user research and articulate their advantages
- demonstrate the ability to select one or more appropriate methodologies for the tasks at hand
- demonstrate the ability to discuss the role of user research in the context of a business strategy
- demonstrate the ability to select one or more appropriate methodologies for the tasks at hand
- demonstrate the ability to discuss the role of user research in the context of a business strategy
Contents
The course introduces the students to user research concepts, methods and techniques as they
are used throughout the design process to identify needs, behavioural patterns, and
functionalities. It provides students with a basic understanding of the differences between
interviews and surveys, cultural probes and ethnography, behavioural or attitudinal approaches,
qualitative and quantitative methodologies, and practically illustrates how to turn user research
results into communicable synthetic deliverables such as personas or user journeys.
The course also stresses the importance of culture and context in the practice of user research.
The course includes the following parts:
- introduction to the New Media Design program
- application of user research concepts and methodologies to real-world projects
- creation of deliverables such as personas, storyboards, and user journeys based on user research
- conducting user research in the context of team work and collaborative projects
- establishing useful and realistic research goals and objectives
- preparation of reports and present results of user research to stakeholders
are used throughout the design process to identify needs, behavioural patterns, and
functionalities. It provides students with a basic understanding of the differences between
interviews and surveys, cultural probes and ethnography, behavioural or attitudinal approaches,
qualitative and quantitative methodologies, and practically illustrates how to turn user research
results into communicable synthetic deliverables such as personas or user journeys.
The course also stresses the importance of culture and context in the practice of user research.
The course includes the following parts:
- introduction to the New Media Design program
- application of user research concepts and methodologies to real-world projects
- creation of deliverables such as personas, storyboards, and user journeys based on user research
- conducting user research in the context of team work and collaborative projects
- establishing useful and realistic research goals and objectives
- preparation of reports and present results of user research to stakeholders
Type of instruction
Lectures and seminars.
The teaching is conducted in English.
Prerequisites
General entry requirements and Mathematics 2a or 2b or 2c and English 6. Or: Mathematics B and English B (or the equivalent).
Examination and grades
The course is graded 5,4,3 or Fail.
The final grade for the course is based on a balanced set of assessments. The final grade will only be issued after satisfactory completion of all assessments.
The final grade for the course is based on a balanced set of assessments. The final grade will only be issued after satisfactory completion of all assessments.
Registration of examination:
Name of the Test | Value | Grading |
---|---|---|
Written examination | 3 credits | 5/4/3/U |
Seminar | 3 credits | 5/4/3/U |
Group presentation | 1.5 credits | 5/4/3/U |
Course literature
Literature
The litterature list for the course will be provided one month before the course starts.
Title: Observing the User Experience, Second Edition: A Practitioner's Guide to User Research
Author: Goodman, Kuniavsky, Moed
Publisher: Morgan Kaufmann
ISBN-13: 978-0123848697
ISBN-10: 0123848695
Title: Observing the User Experience, Second Edition: A Practitioner's Guide to User Research
Author: Goodman, Kuniavsky, Moed
Publisher: Morgan Kaufmann
ISBN-13: 978-0123848697
ISBN-10: 0123848695